PROJECTS

  TERRAIN    Solo exhibition, SET Studios London   Terrain is a solo exhibition by Studio ABOVE&BELOW exploring the technological future impact on our environmental changes. Believing in the raise of a new terrain between the digital and physical world, ABOVE&BELOW reacts with an Augmented Reality sculpture, a CGI film and interactive interventions during the exhibition period which create a discussion about human, machine and their landscapes.  This exhibition is supported by SET Studios in London.  London, UK, June 2018

TERRAIN

Solo exhibition, SET Studios London

Terrain is a solo exhibition by Studio ABOVE&BELOW exploring the technological future impact on our environmental changes. Believing in the raise of a new terrain between the digital and physical world, ABOVE&BELOW reacts with an Augmented Reality sculpture, a CGI film and interactive interventions during the exhibition period which create a discussion about human, machine and their landscapes.

This exhibition is supported by SET Studios in London.

London, UK, June 2018

 
  MERGE     Projection Installation for the   International Shortfilm Festival Oberhausen   Commissioned by the  International Shortfilm Festival Oberhausen  the installation explores in a playful way the space between human beings and their surrounded screens. Abstract computer generated animations express the moment in time when human interact and merge with screen technologies, such as smartphones, computer screens, TV’s or the space within the cinema.How do screens impact human's perception?  Oberhausen, GER, May 2018

MERGE

Projection Installation for the International Shortfilm Festival Oberhausen

Commissioned by the International Shortfilm Festival Oberhausen the installation explores in a playful way the space between human beings and their surrounded screens. Abstract computer generated animations express the moment in time when human interact and merge with screen technologies, such as smartphones, computer screens, TV’s or the space within the cinema.How do screens impact human's perception?

Oberhausen, GER, May 2018

  GROWING A NEW LANDSCAPE    Kinetic installation, GP Studio London   Studio Above&Below was approached by  gp_studio  to create a new installation for their Studio Window Space. Therefore  Growing A New Landscape  is an installation using computer-generated moving image, a kinetic sculpture and a large scale print. Exploring the change of our biophysical landscape and our growing technological landscape, this project focuses on how an Augmented Reality can be used to create more sustainable interactions with our environment.  gpstudio, Southwark, London March 2018      

GROWING A NEW LANDSCAPE

Kinetic installation, GP Studio London

Studio Above&Below was approached by gp_studio to create a new installation for their Studio Window Space. Therefore Growing A New Landscape is an installation using computer-generated moving image, a kinetic sculpture and a large scale print. Exploring the change of our biophysical landscape and our growing technological landscape, this project focuses on how an Augmented Reality can be used to create more sustainable interactions with our environment.

gpstudio, Southwark, London March 2018

 

 

  ABOVE THE SURFACE    Augmented Reality Research & Design Installation, funded by Collusion Cambridge   Funded by art&technology institution  Collusion  this project uses and explores augmented reality's possibilities positives uses. How can we create sustainable spaces where essential physical objects have multiple digital experiences? How can this concept in return lead to less waste and new interactions in our environment?   Cambridge/London, UK, 2018-2019  

ABOVE THE SURFACE

Augmented Reality Research & Design Installation, funded by Collusion Cambridge

Funded by art&technology institution Collusion this project uses and explores augmented reality's possibilities positives uses. How can we create sustainable spaces where essential physical objects have multiple digital experiences? How can this concept in return lead to less waste and new interactions in our environment? 

Cambridge/London, UK, 2018-2019  

 
  TECHNOLOGICAL NATURE    Immersive interactive installation   Technological Nature is an art research project and immersive installation investigating  into the imitation, recreation and augmentation of natural phenomena in our everyday life. Through moving image, an audiovisual immersive installation and WebVR, this project aims to create a new mindset for the hybrid of traditional biophysical nature and the nature of technology. The project results from my the studio's research of living with objects that artificially imitate natural light phenomenon - such as artificial sun clocks, rainbow machines and aurora machines - for a period of six months, in order to explore their nature.   The project was screened and exhibited internationally and shortlisted for international art and design prizes, such as the EMERGE Digital Art Award, Tenderflix Award 2017, Communication Arts Award - Interactive Art and BLAST! Visions.  London/ Shanghai / Łódź , 2017-2018

TECHNOLOGICAL NATURE

Immersive interactive installation

Technological Nature is an art research project and immersive installation investigating  into the imitation, recreation and augmentation of natural phenomena in our everyday life. Through moving image, an audiovisual immersive installation and WebVR, this project aims to create a new mindset for the hybrid of traditional biophysical nature and the nature of technology. The project results from my the studio's research of living with objects that artificially imitate natural light phenomenon - such as artificial sun clocks, rainbow machines and aurora machines - for a period of six months, in order to explore their nature. 

The project was screened and exhibited internationally and shortlisted for international art and design prizes, such as the EMERGE Digital Art Award, Tenderflix Award 2017, Communication Arts Award - Interactive Art and BLAST! Visions.

London/ Shanghai / Łódź , 2017-2018

  DIGITAL DYNAMICS    Research & Design into physical and digital properties of materials, developing at Set Studios London   Digital Dynamics is an ongoing understanding of digital deamons and the simulation of material properties to create the best digital work, Augmented Reality Experiences and Virtual Reality Experiences. Questioning the future of physical and virtual materials, the studio is undergoing a research and design process to create a discussion with experts in the area of material science, computer simulation and software development in order to create a sustainable way of experiencing materials in the digital sphere.  London, UK,  2018-2019  

DIGITAL DYNAMICS

Research & Design into physical and digital properties of materials, developing at Set Studios London

Digital Dynamics is an ongoing understanding of digital deamons and the simulation of material properties to create the best digital work, Augmented Reality Experiences and Virtual Reality Experiences. Questioning the future of physical and virtual materials, the studio is undergoing a research and design process to create a discussion with experts in the area of material science, computer simulation and software development in order to create a sustainable way of experiencing materials in the digital sphere.

London, UK,  2018-2019  

  A MILLION A MINUTE    Augmented Reality Installation, Finalist at WIRED Creative Hack Award 2017   The studio created the artwork A Million A Minute which is one of the finalist projects at the  Wired Creative Hack Award 2017 . This project was selected as one of the finalist out of 437 summited projects and convinced the jury because of its speculative future design and research approach.  Wired Creative Hack Award Japan, Tokyo, JAP, November 2017

A MILLION A MINUTE

Augmented Reality Installation, Finalist at WIRED Creative Hack Award 2017

The studio created the artwork A Million A Minute which is one of the finalist projects at the Wired Creative Hack Award 2017. This project was selected as one of the finalist out of 437 summited projects and convinced the jury because of its speculative future design and research approach.

Wired Creative Hack Award Japan, Tokyo, JAP, November 2017

  CONSTRUCTED SPACES    Virtual Reality art work exhibition, ICA London   What if physical art pieces are exhibited in the virtual space? Is this a way of sustainable object interaction or do we miss the fulfilment of physical materiality, physical space exploration and social interactions? Supported by the  ICA London  and in conjuction with  Bloomberg New Contemporaries 2016 , the project was developed in collaboration with curators Cristina Vasilescu, Kate Gu and Nilz Källgren, photographer (3D scans) Will Webster and the founders of Studio ABOVE&BELOW Perry-James Sudgen and Daria Jelonek.   The 3D scanned artworks, which were exhibited in three virtual spaces, could be experiences through an Oculus Rift and Google cardboards. The event itself lead to talks&discussions, alongside large scale projection showing the different exhibition situations. The project can still be experienced in the  WebVR space .      London, UK, December 2016

CONSTRUCTED SPACES

Virtual Reality art work exhibition, ICA London

What if physical art pieces are exhibited in the virtual space? Is this a way of sustainable object interaction or do we miss the fulfilment of physical materiality, physical space exploration and social interactions? Supported by the ICA London and in conjuction with Bloomberg New Contemporaries 2016, the project was developed in collaboration with curators Cristina Vasilescu, Kate Gu and Nilz Källgren, photographer (3D scans) Will Webster and the founders of Studio ABOVE&BELOW Perry-James Sudgen and Daria Jelonek. 

The 3D scanned artworks, which were exhibited in three virtual spaces, could be experiences through an Oculus Rift and Google cardboards. The event itself lead to talks&discussions, alongside large scale projection showing the different exhibition situations. The project can still be experienced in the WebVR space

 

London, UK, December 2016