PROJECTS

 
  TERRAIN    Augmented Reality / CGI Film   The film   Terrain   focuses on how Augmented Reality can be used to create new and positive interactions with our environment. The film makes use of there different spaces in London and speculates how main materials, such as wood, stone, water and light could interact with human, machine and the environment in the future. The purpose of  Terrain  is to question the future role of digital experiences between the physical and digital landscape.     London, UK, July 2018

TERRAIN

Augmented Reality / CGI Film

The film Terrain focuses on how Augmented Reality can be used to create new and positive interactions with our environment. The film makes use of there different spaces in London and speculates how main materials, such as wood, stone, water and light could interact with human, machine and the environment in the future. The purpose of Terrain is to question the future role of digital experiences between the physical and digital landscape.

 

London, UK, July 2018

 
  FINDING A NEW TERRAIN    Augmented Reality art experience, SET London        Finding A New Terrain   is an augmented reality sculpture consisting of three digital experiences using stone, wood, print, water and light. The visitor is experiencing real material’s augmentation through a smartphone. This piece explores how different materials show different behaviours in an augmented space. The endangered black Ebony tree for example is tearing to particles, due to its deforestation; on the other side the exhibited stone transforms into pieces but merges into its origin form, due to its sustainable matter.  London, UK, July 2018

FINDING A NEW TERRAIN

Augmented Reality art experience, SET London

 

Finding A New Terrain is an augmented reality sculpture consisting of three digital experiences using stone, wood, print, water and light. The visitor is experiencing real material’s augmentation through a smartphone. This piece explores how different materials show different behaviours in an augmented space. The endangered black Ebony tree for example is tearing to particles, due to its deforestation; on the other side the exhibited stone transforms into pieces but merges into its origin form, due to its sustainable matter.

London, UK, July 2018

 
  PORTAL 1: A LANDSCAPE    Interactive Projection   The interactive projection piece   Portal 1: A LANDSCAPE   shows an abstract landscape and its changing colours during the day. In a playful way, this piece lets the viewer interact with a fictional growing landscape and machine vision. How does the landscape see us and how do we see our landscape? Can we create a new way in which human’s understand their impact on our environment and vice versa?  London, UK, July 2018

PORTAL 1: A LANDSCAPE

Interactive Projection

The interactive projection piece Portal 1: A LANDSCAPE shows an abstract landscape and its changing colours during the day. In a playful way, this piece lets the viewer interact with a fictional growing landscape and machine vision. How does the landscape see us and how do we see our landscape? Can we create a new way in which human’s understand their impact on our environment and vice versa?

London, UK, July 2018

 
  MERGE     Projection Installation for the   International Shortfilm Festival Oberhausen   Commissioned by the  International Shortfilm Festival Oberhausen  the installation explores in a playful way the space between human beings and their surrounded screens. Abstract computer generated animations express the moment in time when human interact and merge with screen technologies, such as smartphones, computer screens, TV’s or the space within the cinema.How do screens impact human's perception?  Oberhausen, GER, May 2018

MERGE

Projection Installation for the International Shortfilm Festival Oberhausen

Commissioned by the International Shortfilm Festival Oberhausen the installation explores in a playful way the space between human beings and their surrounded screens. Abstract computer generated animations express the moment in time when human interact and merge with screen technologies, such as smartphones, computer screens, TV’s or the space within the cinema.How do screens impact human's perception?

Oberhausen, GER, May 2018

  GROWING A NEW LANDSCAPE    Kinetic installation, GP Studio London   Studio Above&Below was approached by  gp_studio  to create a new installation for their Studio Window Space. Therefore  Growing A New Landscape  is an installation using computer-generated moving image, a kinetic sculpture and a large scale print. Exploring the change of our biophysical landscape and our growing technological landscape, this project focuses on how an Augmented Reality can be used to create more sustainable interactions with our environment.  gpstudio, Southwark, London March 2018      

GROWING A NEW LANDSCAPE

Kinetic installation, GP Studio London

Studio Above&Below was approached by gp_studio to create a new installation for their Studio Window Space. Therefore Growing A New Landscape is an installation using computer-generated moving image, a kinetic sculpture and a large scale print. Exploring the change of our biophysical landscape and our growing technological landscape, this project focuses on how an Augmented Reality can be used to create more sustainable interactions with our environment.

gpstudio, Southwark, London March 2018

 

 

  SPACE 2    Kinetic 360 CGI Film   The kinetic 360 moving image piece  Space 2  is the beginning of an exploration of digital cities that could exist within the physical space. The film shows fictional isolated and non-isolated spaces that spin around the viewer’s head.  London, UK, July 2018

SPACE 2

Kinetic 360 CGI Film

The kinetic 360 moving image piece Space 2 is the beginning of an exploration of digital cities that could exist within the physical space. The film shows fictional isolated and non-isolated spaces that spin around the viewer’s head.

London, UK, July 2018

 
  ABOVE THE SURFACE    Augmented Reality Research & Design, funded by Collusion Cambridge   Funded by art&technology institution  Collusion  this project uses and explores augmented reality's possibilities positives uses. How can we create sustainable spaces where essential physical objects have multiple digital experiences? How can this concept in return lead to less waste and new interactions in our environment?   Cambridge/London, UK, 2018-2019  

ABOVE THE SURFACE

Augmented Reality Research & Design, funded by Collusion Cambridge

Funded by art&technology institution Collusion this project uses and explores augmented reality's possibilities positives uses. How can we create sustainable spaces where essential physical objects have multiple digital experiences? How can this concept in return lead to less waste and new interactions in our environment? 

Cambridge/London, UK, 2018-2019  

 
  DIGITAL DYNAMICS    Research & Design into physical and digital properties of materials, Set Studios London    Digital Dynamics  is an ongoing understanding of digital deamons and the simulation of material properties to create the best digital work, Augmented Reality Experiences and Virtual Reality Experiences. Questioning the future of physical and virtual materials, the studio is undergoing a research and design process to create a discussion with experts in the area of material science, computer simulation and software development in order to create a sustainable way of experiencing materials in the digital sphere.  London, UK,  2018-2019  

DIGITAL DYNAMICS

Research & Design into physical and digital properties of materials, Set Studios London

Digital Dynamics is an ongoing understanding of digital deamons and the simulation of material properties to create the best digital work, Augmented Reality Experiences and Virtual Reality Experiences. Questioning the future of physical and virtual materials, the studio is undergoing a research and design process to create a discussion with experts in the area of material science, computer simulation and software development in order to create a sustainable way of experiencing materials in the digital sphere.

London, UK,  2018-2019  

  A MILLION A MINUTE    Augmented Reality Installation, Finalist at WIRED Creative Hack Award 2017   The studio created the artwork A Million A Minute which is one of the finalist projects at the  Wired Creative Hack Award 2017 . This project was selected as one of the finalist out of 437 summited projects and convinced the jury because of its speculative future design and research approach.  Wired Creative Hack Award Japan, Tokyo, JAP, November 2017

A MILLION A MINUTE

Augmented Reality Installation, Finalist at WIRED Creative Hack Award 2017

The studio created the artwork A Million A Minute which is one of the finalist projects at the Wired Creative Hack Award 2017. This project was selected as one of the finalist out of 437 summited projects and convinced the jury because of its speculative future design and research approach.

Wired Creative Hack Award Japan, Tokyo, JAP, November 2017

  SÊMA    Permanent interactive installation for Bloomberg, London    SÊMA  is an interactive art piece which was developed for Bloomberg’s new working space in London. Functioning as an inspiring room divider,  SÊMA  is not an ordinary wall which seperates people, more importantly brings people together through a transparent interactive communication way. Through activating a centred handle, the heart of the art work, a double pendulum within the wall, is set in motion. This pendulum includes magnets and effects therefore the position of the compass needles in the wall.  SÊMA was inspired by the Semaphore (telegraphy) line by Claude Chappe, which was one of the first communication tools before technologies such as the web 2.0, computer hard- and software or the phone.  Bloomberg, London, UK, 2017 - permanent

SÊMA

Permanent interactive installation for Bloomberg, London

SÊMA is an interactive art piece which was developed for Bloomberg’s new working space in London. Functioning as an inspiring room divider, SÊMA is not an ordinary wall which seperates people, more importantly brings people together through a transparent interactive communication way. Through activating a centred handle, the heart of the art work, a double pendulum within the wall, is set in motion. This pendulum includes magnets and effects therefore the position of the compass needles in the wall.

SÊMA was inspired by the Semaphore (telegraphy) line by Claude Chappe, which was one of the first communication tools before technologies such as the web 2.0, computer hard- and software or the phone.

Bloomberg, London, UK, 2017 - permanent

 
  CONSTRUCTIVE SPACES    Virtual Reality art work exhibition, ICA London   What if physical art pieces are exhibited in the virtual space? Is this a way of sustainable object interaction or do we miss the fulfilment of physical materiality, physical space exploration and social interactions? Supported by the  ICA London  and in conjuction with  Bloomberg New Contemporaries 2016 , the project was developed in collaboration with curators Cristina Vasilescu, Kate Gu and Nilz Källgren, photographer (3D scans) Will Webster and the founders of Studio ABOVE&BELOW Perry-James Sudgen and Daria Jelonek.   The 3D scanned artworks, which were exhibited in three virtual spaces, could be experiences through an Oculus Rift and Google cardboards. The event itself lead to talks&discussions, alongside large scale projection showing the different exhibition situations. The project can still be experienced in the  WebVR space .      London, UK, December 2016

CONSTRUCTIVE SPACES

Virtual Reality art work exhibition, ICA London

What if physical art pieces are exhibited in the virtual space? Is this a way of sustainable object interaction or do we miss the fulfilment of physical materiality, physical space exploration and social interactions? Supported by the ICA London and in conjuction with Bloomberg New Contemporaries 2016, the project was developed in collaboration with curators Cristina Vasilescu, Kate Gu and Nilz Källgren, photographer (3D scans) Will Webster and the founders of Studio ABOVE&BELOW Perry-James Sudgen and Daria Jelonek. 

The 3D scanned artworks, which were exhibited in three virtual spaces, could be experiences through an Oculus Rift and Google cardboards. The event itself lead to talks&discussions, alongside large scale projection showing the different exhibition situations. The project can still be experienced in the WebVR space

 

London, UK, December 2016